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DIE: Metadungeon

Created by Rowan, Rook and Decard

The real dungeon was the hobby we made along the way. Dungeon crawl your way through half a century of RPG history in this full-scale megadungeon for the DIE RPG by Gareth Hanrahan.

Latest Updates from Our Project:

Meet the Masters (2000s Edition)
3 months ago – Tue, Apr 28, 2026 at 05:07:24 AM

Told you I was going to be annoying this week - don't worry, only another three days of me to go!
 
Anyway, I've got another Master for you. We're into the 2000s now and things are changing fast. The dungeons are different. The players are different. Even the very concept of what a roleplaying game can be is changing - and this Master, The Forge, is happy to take the credit for making that happen. Endlessly, continuously creative - unstoppably creative. As well as feverish, fractured, and fragmented... 


I missed a lot of this era of TTRPGs. I was playing at the time, don't get me wrong, but I was mostly playing the same games I played in the '90s. It wasn't until much later I that I realised what had been happening just over there in the corner of my eye. I sort of wish I'd been there for the height of it, but on the other hand maybe it's nice to be able to look back on it and get the best bits. Who knows?

How about you? Were you there? What were your highlights? 

OH, YEAH, GM DICE!

Eleven sets left, if you're counting. That's a good sign this'll be the last time we have them on sale. Just so you know. 

- Producer Chant

Meet the Masters (1990s edition)
3 months ago – Mon, Apr 27, 2026 at 08:00:29 AM

That was a nice weekend, eh? We're creeping up on getting Lin Codega on board. I'm pretty sure we'll have 'em by the end of the campaign.

Speaking of which: Metadungeon ends on Friday! Apologies in advance, because that means you're going to hear from me a lot this week.

But, for today - come with me into the shadows of 1990s TTRPGs, where everyone's got a leather trenchcoat and you're handed a katana at the door. To the backer who said "the 1990s GM will be Killfuck Soulshitter* the ultimate Edgelord (of Death)"... you're not far off.

If I'd written them, that's what you would have got. (I'm allowed to say this, I was that stereotype.) Fortunately Gareth has a more nuanced view: our 1990s Master isn't just edgy, she's part of the new breed of gamers who came in via routes like Vampire: the Masquerade and even Magic: the Gathering. Bloody hell, the '90s were a colon-heavy era, huh?

She represents a new wave, and if you can't ride it, you're probably not a Real Roleplayer (sorry, this is also a very '90s online joke).


Five days to go! 

- Producer Chant

Stretch Goal!!!, Meet the Masters (1980s edition), WEEKEND, BABY!
3 months ago – Fri, Apr 24, 2026 at 11:11:14 AM

FINALLY! We did it, folks: we're getting a whole delicious slice of Stephanie art in the Metadungeon. Every chapter, a new, spectacular, page of art.

Thank you, especially the new people who pledged today and are directly responsible for us hitting this stretch goal.

Now we've got seven days (basically to the hour) to unlock MORE.

Next up at £150,000: to complement Em Friedman's chapter on play culture, we're getting Lin Codega in to write an essay on what the 2020s looks like... and might continue to look like. That's right, we're going to predict the future, a historically straightforward and universally well-regarded process. We reckon if anyone can do it, it's Lin, who's one of the 2020s' few specialist TTRPG journalists and one of the founders of Rascal (which may currently be the only dedicated TTRPG news site), as well as being a game designer themself.

Watch this space and let's see how wild Lin can get. 

MEET THE MASTERS: 1980s



Ah, this guy. He's got ideas, this guy. He's got a story to tell you, and worlds to show you, and such grand dreams to share with you. The first to explore the new frontiers of space, cyberpunk, cosmic horror, and more - and he will bring you along for the ride.

Of all the Masters you're going to see, this is the one in which the placeholder art I've used is most placeholder: if we were making a movie, or even a comic, he'd have a dozen flickering faces for his games of choice: a spacesuit, a Star Wars-esque helment, a 1930s occult investigator... and every one of them would be masked or obscured, because he is the world.

Several of you correctly called out what the 1980s GM would be like in your comments on the last post, and let me tell you: I am relieved. I think he resonates. 

Anyway: WEEKEND!

- Chant

Meet the Masters: 1970s
3 months ago – Wed, Apr 22, 2026 at 02:44:07 AM

Good news: Gareth's Having Ideas. Quietly, backstage, at the moment, but I am watching the Metadungeon being built up around me. It's nice. Cosy. If you think roughly hewn walls and philosophical pit traps are cosy.

Some of those Ideas are about the different Masters for each level of the Megadungeon (yep, it's big enough that every level gets a Master. H.G. Wells and Charlotte Brontë had to oversee entire fantasy kingdoms, our lot have got enough to do sorting out a single dungeon level).

The Masters are, of course, part of the defining character of each level. Their nature shapes what players can expect from that part of the dungeon - the type of conflicts that are to come, and what it wants and expects from the players.

We've got six Masters, and ten days left on Backerkit, so every couple of days from now until 1st May, you get to Meet the Masters.

First up is the 1970s Dungeon Master. He's a practical man. Old school. Set the traps, restock the dungeon, kill the player characters, repeat. Obviously, if you were a GM in the '70s, we're not saying you were like this - but everyone I know who did play in the '70s has stories about this guy.



What do you reckon? Did you play with this guy? Does the concept ring true? And what do you think the '80s version has in store?

- Chant

Nearly Art, Quiz Time, Weekend
3 months ago – Fri, Apr 17, 2026 at 08:59:00 AM

Despite Dungeon Crawler Carl crashing the entirety of Backerkit for a bit (I believe?) the day it launched, we’ve had an excellent week - and it is entirely down to you. Your commitment to the bit (voting and replying to the poll and post I put up for Operation: Steal Carl’s Lunch) has been tremendously successful. More importantly: you’ve given me a bunch of genuinely funny comments to read and reply to, and I even found a new game. 

If you’re not reading the thread in question, thanks to backer Moklo for informing me of Donjons & Siphons, a French For the Queen game where you play a hardworking(?) team of dungeon minions resetting traps, mopping up spilled adventurers, and arguing about unions. I personally am using this as an opportunity to refresh my high school French skills. 

We haven’t quite unlocked Stephanie’s new art, but we are really close - and considering we’re in the “slow and steady” part of the campaign, I am really proud of us all for that. We’ll get there (*hits refresh for the hundredth time today*). 

Meanwhile, RRD Social Media Wretch Naomi (she makes us call her that, we didn't start it) has produced the ultimate guide to WHO YOU ARE as a gamer. Or at least some really good gags about TTRPGs. Take our Which Era Are You? quiz and discover which era of games you should have been playing all along.



I am from the 90s, it turns out, which fully tracks with the solid decade I spent playing World of Darkness.

- Chant